/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------

Copyright (c) 2006-2025, assimp team

All rights reserved.

Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:

* Redistributions of source code must retain the above
  copyright notice, this list of conditions and the
  following disclaimer.

* Redistributions in binary form must reproduce the above
  copyright notice, this list of conditions and the
  following disclaimer in the documentation and/or other
  materials provided with the distribution.

* Neither the name of the assimp team, nor the names of its
  contributors may be used to endorse or promote products
  derived from this software without specific prior
  written permission of the assimp team.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

----------------------------------------------------------------------
*/

/// @file material.cpp
/** Implement common material related functions. */

#include <assimp/ai_assert.h>
#include <assimp/material.h>

// -------------------------------------------------------------------------------
const char *aiTextureTypeToString(aiTextureType in) {
    switch (in) {
    case aiTextureType_NONE:
        return "n/a";
    case aiTextureType_DIFFUSE:
        return "Diffuse";
    case aiTextureType_SPECULAR:
        return "Specular";
    case aiTextureType_AMBIENT:
        return "Ambient";
    case aiTextureType_EMISSIVE:
        return "Emissive";
    case aiTextureType_OPACITY:
        return "Opacity";
    case aiTextureType_NORMALS:
        return "Normals";
    case aiTextureType_HEIGHT:
        return "Height";
    case aiTextureType_SHININESS:
        return "Shininess";
    case aiTextureType_DISPLACEMENT:
        return "Displacement";
    case aiTextureType_LIGHTMAP:
        return "Lightmap";
    case aiTextureType_REFLECTION:
        return "Reflection";
    case aiTextureType_BASE_COLOR:
        return "BaseColor";
    case aiTextureType_NORMAL_CAMERA:
        return "NormalCamera";
    case aiTextureType_EMISSION_COLOR:
        return "EmissionColor";
    case aiTextureType_METALNESS:
        return "Metalness";
    case aiTextureType_DIFFUSE_ROUGHNESS:
        return "DiffuseRoughness";
    case aiTextureType_AMBIENT_OCCLUSION:
        return "AmbientOcclusion";
    case aiTextureType_SHEEN:
        return "Sheen";
    case aiTextureType_CLEARCOAT:
        return "Clearcoat";
    case aiTextureType_TRANSMISSION:
        return "Transmission";
    case aiTextureType_MAYA_BASE:
        return "MayaBase";
    case aiTextureType_MAYA_SPECULAR:
        return "MayaSpecular";
    case aiTextureType_MAYA_SPECULAR_COLOR:
        return "MayaSpecularColor";
    case aiTextureType_MAYA_SPECULAR_ROUGHNESS:
        return "MayaSpecularRoughness";
    case aiTextureType_ANISOTROPY:
        return "Anisotropy";
    case aiTextureType_GLTF_METALLIC_ROUGHNESS:
        return "glTFMetallicRoughness";
    case aiTextureType_UNKNOWN:
        return "Unknown";
    default:
        break;
    }
    ai_assert(false);
    return "BUG";
}
