- Qt 6.10
- Qt Qml
- Overview - QML and C++ Integration
- Exposing Attributes of C++ Types to QML
- Qt 6.10.0 Reference Documentation

Data Type Conversion Between QML and C++ ◦ Exposing State from C++ to QML

# Exposing Attributes of C++ Types to QML

QML can easily be extended with functionality defined in C++ code. Due to the tight integration of the QML engine with the Qt meta-object system, any functionality that is appropriately exposed by a QObject-derived class or a Q_GADGET type is accessible from QML code. This enables C++ data and functions to be accessible directly from QML, often with little or no modification.

The QML engine has the ability to introspect QObject instances through the meta-object system. This means any QML code can access the following members of an instance of a QObject-derived class:

- Properties
- Methods (providing they are public slots or flagged with Q_INVOKABLE)
- Signals

(Additionally, enums are available if they have been declared with Q_ENUM. See Data Type Conversion Between QML and C++ for more details.)

In general, these are accessible from QML regardless of whether a QObject-derived class has been registered with the QML type system. However, if a class is to be used in a way that requires the engine to access additional type information — for example, if the class itself is to be used as a method parameter or property, or if one of its enum types is to be used in this way — then the class may need to be registered. Registration is recommended for all types you use in QML, as only registered types can be analyzed at compile time.

Registration is required for Q_GADGET types, as they don't derive from a known common base and can't be made available automatically. Without registration, their properties and methods are inaccessible.

You can make C++ types from a different module available in your own module by adding a dependency to your qt_add_qml_module call using the DEPENDENCIES option. You may, for example, want to depend on QtQuick so that your QML-exposed C++ types can use QColor as method arguments and return values. QtQuick exposes QColor as a value type color. Such dependencies may be automatically inferred at run time, but you should not rely on this.

Also note that a number of the important concepts covered in this document are demonstrated in the Writing QML Extensions with C++ tutorial.

For more information about C++ and the different QML integration methods, see the C++ and QML integration overview page.

## Data Type Handling and Ownership

Any data that is transferred from C++ to QML, whether as a property value, a method parameter or return value, or a signal parameter value, must be of a type that is supported by the QML engine.

By default, the engine supports a number of Qt C++ types and can automatically convert them as appropriately when used from QML. Additionally, C++ classes that are registered with the QML type system can be used as data types, as can their enums if appropriately registered. See Data Type Conversion Between QML and C++ for further information.

Additionally, data ownership rules are taken into consideration when data is transferred from C++ to QML. See Data Ownership for more details.

## Exposing Properties

A property can be specified for any QObject-derived class using the Q_PROPERTY() macro. A property is a class data member with an associated read function and optional write function.

All properties of a QObject-derived or Q_GADGET class are accessible from QML.

For example, below is a `Message` class with an `author` property. As specified by the Q_PROPERTY macro call, this property is readable through the `author()` method, and writable through the `setAuthor()` method:

Note: Do not use typedef or using for Q_PROPERTY types as these will confuse moc. This may make certain type comparisons fail.

Instead of:

     using FooEnum = Foo::Enum;

     class Bar : public QObject
     {
         Q_OBJECT
         Q_PROPERTY(FooEnum enum READ enum WRITE setEnum NOTIFY enumChanged)
     };

Refer to the type directly:

     class Bar : public QObject
     {
         Q_OBJECT
         Q_PROPERTY(Foo::Enum enum READ enum WRITE setEnum NOTIFY enumChanged)
     };

In order to make `Message` available you need to use QML_ELEMENT in C++ and qt_add_qml_module in CMake.

     class Message : public QObject
     {
         Q_OBJECT
         QML_ELEMENT
         Q_PROPERTY(QString author READ author WRITE setAuthor NOTIFY authorChanged)
     public:
         void setAuthor(const QString &a)
         {
             if (a != m_author) {
                 m_author = a;
                 emit authorChanged();
             }
         }

         QString author() const
         {
             return m_author;
         }

     signals:
         void authorChanged();

     private:
         QString m_author;
     };

An instance of `Message` can be passed as required property to a file called `MyItem.qml` to make it available:

     int main(int argc, char *argv[]) {
         QGuiApplication app(argc, argv);

         QQuickView view;
         Message msg;
         view.setInitialProperties({{"msg", &msg}});
         view.setSource(QUrl::fromLocalFile("MyItem.qml"));
         view.show();

         return app.exec();
     }

Then, the `author` property could be read from `MyItem.qml`:

     // MyItem.qml
     import QtQuick

     Text {
         required property Message msg

         width: 100; height: 100
         text: msg.author    // invokes Message::author() to get this value

         Component.onCompleted: {
             msg.author = "Jonah"  // invokes Message::setAuthor()
         }
     }

For maximum interoperability with QML, any property that is writable should have an associated NOTIFY signal that is emitted whenever the property value has changed. This allows the property to be used with property binding, which is an essential feature of QML that enforces relationships between properties by automatically updating a property whenever any of its dependencies change in value.

In the above example, the associated NOTIFY signal for the `author` property is `authorChanged`, as specified in the Q_PROPERTY() macro call. This means that whenever the signal is emitted — as it is when the author changes in Message::setAuthor() — this notifies the QML engine that any bindings involving the `author` property must be updated, and in turn, the engine will update the `text` property by calling `Message::author()` again.

If the `author` property was writable but did not have an associated NOTIFY signal, the `text` value would be initialized with the initial value returned by `Message::author()` but would not be updated with any later changes to this property. In addition, any attempts to bind to the property from QML will produce a runtime warning from the engine.

Note: It is recommended that the NOTIFY signal be named <property>Changed where `<property>` is the name of the property. The associated property change signal handler generated by the QML engine will always take the form `on<Property>Changed`, regardless of the name of the related C++ signal, so it is recommended that the signal name follows this convention to avoid any confusion.

#### Notes on Use of Notify Signals

To prevent loops or excessive evaluation, developers should ensure that the property change signal is only emitted when the property value has actually changed. Also, if a property or group of properties is infrequently used, it is permitted to use the same NOTIFY signal for several properties. This should be done with care to ensure that performance doesn't suffer.

The presence of a NOTIFY signal does incur a small overhead. There are cases where a property's value is set at object construction time, and does not subsequently change. The most common case of this is when a type uses Grouped Properties, and the grouped property object is allocated once, and only freed when the object is deleted. In these cases, the CONSTANT attribute may be added to the property declaration instead of a NOTIFY signal.

The CONSTANT attribute should only be used for properties whose value is set, and finalized, only in the class constructor. All other properties that want to be used in bindings should have a NOTIFY signal instead.

### Properties with Object Types

Object-type properties are accessible from QML providing that the object type has been appropriately registered with the QML type system.

For example, the `Message` type might have a `body` property of type `MessageBody*`:

     class Message : public QObject
     {
         Q_OBJECT
         Q_PROPERTY(MessageBody* body READ body WRITE setBody NOTIFY bodyChanged)
     public:
         MessageBody* body() const;
         void setBody(MessageBody* body);
     };

     class MessageBody : public QObject
     {
         Q_OBJECT
         Q_PROPERTY(QString text READ text WRITE text NOTIFY textChanged)
     // ...
     }

Suppose the `Message` type was registered with the QML type system, allowing it to be used as an object type from QML code:

     Message {
         // ...
     }

If the `MessageBody` type was also registered with the type system, it would be possible to assign `MessageBody` to the `body` property of a `Message`, all from within QML code:

     Message {
         body: MessageBody {
             text: "Hello, world!"
         }
     }

### Properties with Object-List Types

Properties containing lists of QObject-derived types can also be exposed to QML. For this purpose, however, one should use QQmlListProperty rather than QList<T> as the property type. This is because QList is not a QObject-derived type, and so cannot provide the necessary QML property characteristics through the Qt meta object system, such as signal notifications when a list is modified.

For example, the `MessageBoard` class below has a `messages` property of type QQmlListProperty that stores a list of `Message` instances:

     class MessageBoard : public QObject
     {
         Q_OBJECT
         Q_PROPERTY(QQmlListProperty<Message> messages READ messages)
     public:
         QQmlListProperty<Message> messages();

     private:
         static void append_message(QQmlListProperty<Message> *list, Message *msg);

         QList<Message *> m_messages;
     };

The MessageBoard::messages() function simply creates and returns a QQmlListProperty from its QList<T> `m_messages` member, passing the appropriate list modification functions as required by the QQmlListProperty constructor:

     QQmlListProperty<Message> MessageBoard::messages()
     {
         return QQmlListProperty<Message>(this, 0, &MessageBoard::append_message);
     }

     void MessageBoard::append_message(QQmlListProperty<Message> *list, Message *msg)
     {
         MessageBoard *msgBoard = qobject_cast<MessageBoard *>(list->object);
         if (msg)
             msgBoard->m_messages.append(msg);
     }

Note that the template class type for the QQmlListProperty — in this case, `Message` — must be registered with the QML type system.

### Grouped Properties

Any read-only object-type property is accessible from QML code as a grouped property. This can be used to expose a group of related properties that describe a set of attributes for a type.

For example, suppose the `Message::author` property was of type `MessageAuthor` rather than a simple string, with sub-properties of `name` and `email`:

     class MessageAuthor : public QObject
     {
         Q_PROPERTY(QString name READ name WRITE setName)
         Q_PROPERTY(QString email READ email WRITE setEmail)
     public:
         ...
     };

     class Message : public QObject
     {
         Q_OBJECT
         Q_PROPERTY(MessageAuthor* author READ author)
     public:
         Message(QObject *parent)
             : QObject(parent), m_author(new MessageAuthor(this))
         {
         }
         MessageAuthor *author() const {
             return m_author;
         }
     private:
         MessageAuthor *m_author;
     };

The `author` property could be written to using the grouped property syntax in QML, like this:

     Message {
         author.name: "Alexandra"
         author.email: "alexandra@mail.com"
     }

A type that is exposed as a grouped property differs from an object-type property in that the grouped property is read-only, and is initialized to a valid value by the parent object at construction. The grouped property's sub-properties may be modified from QML but the grouped property object itself will never change, whereas an object-type property may be assigned a new object value from QML at any time. Thus, the lifetime of a grouped property object is controlled strictly by the C++ parent implementation, whereas an object-type property can be freely created and destroyed through QML code.

## Exposing Methods (Including Qt Slots)

Any method of a QObject-derived type is accessible from QML code if it is:

- A public method flagged with the Q_INVOKABLE() macro
- A method that is a public Qt slot

For example, the `MessageBoard` class below has a `postMessage()` method that has been flagged with the Q_INVOKABLE macro, as well as a `refresh()` method that is a public slot:

     class MessageBoard : public QObject
     {
         Q_OBJECT
         QML_ELEMENT

     public:
         Q_INVOKABLE bool postMessage(const QString &msg) {
             qDebug() << "Called the C++ method with" << msg;
             return true;
         }

     public slots:
         void refresh() {
             qDebug() << "Called the C++ slot";
         }
     };

If an instance of `MessageBoard` was set as the required property for a file `MyItem.qml`, then `MyItem.qml` could invoke the two methods as shown in the examples below:

C++ |
     int main(int argc, char *argv[]) {
         QGuiApplication app(argc, argv);

         MessageBoard msgBoard;
         QQuickView view;
         view.setInitialProperties({{"msgBoard", &msgBoard}});
         view.setSource(QUrl::fromLocalFile("MyItem.qml"));
         view.show();

         return app.exec();
     }
QML |
     // MyItem.qml
     import QtQuick 2.0

     Item {
         required property MessageBoard msgBoard

         width: 100; height: 100

         MouseArea {
             anchors.fill: parent
             onClicked: {
                 var result = msgBoard.postMessage("Hello from QML")
                 console.log("Result of postMessage():", result)
                 msgBoard.refresh();
             }
         }
     }

If a C++ method has a parameter with a `QObject*` type, the parameter value can be passed from QML using an object `id` or a JavaScript var value that references the object.

QML supports the calling of overloaded C++ functions. If there are multiple C++ functions with the same name but different arguments, the correct function will be called according to the number and the types of arguments that are provided.

Values returned from C++ methods are converted to JavaScript values when accessed from JavaScript expressions in QML.

### C++ methods and the 'this' object

You may want to retrieve a C++ method from one object and call it on a different object. Consider the following example, within a QML module called `Example`:

C++ |
     class Invokable : public QObject
     {
         Q_OBJECT
         QML_ELEMENT
     public:
         Invokable(QObject *parent = nullptr) : QObject(parent) {}

         Q_INVOKABLE void invoke() { qDebug() << "invoked on " << objectName(); }
     };
QML |
     import QtQml
     import Example

     Invokable {
         objectName: "parent"
         property Invokable child: Invokable {}
         Component.onCompleted: child.invoke.call(this)
     }

If you load the QML code from a suitable main.cpp, it should print "invoked on parent". However, due to a long standing bug, it doesn't. Historically, the 'this' object of C++-based methods is inseparably bound to the method. Changing this behavior for existing code would cause subtle errors since the 'this' object is implicit in many places. Since Qt 6.5 you can explicitly opt into the correct behavior and allow C++ methods to accept a 'this' object. To do so, add the following pragma to your QML documents:

     pragma NativeMethodBehavior: AcceptThisObject

With this line added, the example above will work as expected.

### Overriding toString()

If you provide a Q_INVOKABLE method called toString (with no arguments), that method will be used to convert the object to a string in place of JavaScript's native toString implementation.

## Exposing Signals

Any public signal of a QObject-derived type is accessible from QML code.

The QML engine automatically creates a signal handler for any signal of a QObject-derived type that is used from QML. Signal handlers are always named on<Signal> where `<Signal>` is the name of the signal, with the first letter capitalized. All parameters passed by the signal are available in the signal handler through the parameter names.

For example, suppose the `MessageBoard` class has a `newMessagePosted()` signal with a single parameter, `subject`:

     class MessageBoard : public QObject
     {
         Q_OBJECT
     public:
        // ...
     signals:
        void newMessagePosted(const QString &subject);
     };

If the `MessageBoard` type was registered with the QML type system, then a `MessageBoard` object declared in QML could receive the `newMessagePosted()` signal using a signal handler named `onNewMessagePosted`, and examine the `subject` parameter value:

     MessageBoard {
         onNewMessagePosted: (subject)=> console.log("New message received:", subject)
     }

As with property values and method parameters, a signal parameter must have a type that is supported by the QML engine; see Data Type Conversion Between QML and C++. (Using an unregistered type will not generate an error, but the parameter value will not be accessible from the handler.)

Classes may have multiple signals with the same name, but only the final signal is accessible as a QML signal. Note that signals with the same name but different parameters cannot be distinguished from one another.

Data Type Conversion Between QML and C++ ◦ Exposing State from C++ to QML