- Qt 6.10
- Qt 3D
- C++ Classes
- Qt3DCore (Deprecated)
- QSkeleton
- Qt 6.10.2 Reference Documentation

# Qt3DCore::QSkeleton Class

class Qt3DCore::QSkeleton

Holds the data for a skeleton to be used with skinned meshes. More...

Header: | `#include <QSkeleton>`
CMake: | `find_package(Qt6 REQUIRED COMPONENTS 3DCore)` `target_link_libraries(mytarget PRIVATE Qt6::3DCore)`
qmake: | `QT += 3dcore`
In QML: | Skeleton
Inherits: | Qt3DCore::QAbstractSkeleton
Status: | Deprecated

- List of all members, including inherited members

## Properties

- rootJoint : Qt3DCore::QJoint*

## Public Functions

| QSkeleton(Qt3DCore::QNode *parent = nullptr)
Qt3DCore::QJoint * | rootJoint() const

## Public Slots

void | setRootJoint(Qt3DCore::QJoint *rootJoint)

## Signals

void | rootJointChanged(Qt3DCore::QJoint *rootJoint)

## Detailed Description

Use QSkeleton if you wish to manually create the joints of a skeleton for use with skinned meshes. This is mainly of use to people creating editors, tooling, or dynamic skeletons. It is more common that a Qt 3D application would simply consume an existing skeleton and skinned mesh as created in a digital content creation tool such as Blender. For this use case, please see QSkeletonLoader.

## Property Documentation

### rootJoint : Qt3DCore::QJoint*

Holds the root joint of the hierarchy of joints forming the skeleton.

Access functions:

Qt3DCore::QJoint * | rootJoint() const
void | setRootJoint(Qt3DCore::QJoint *rootJoint)

Notifier signal:

void | rootJointChanged(Qt3DCore::QJoint *rootJoint)

## Member Function Documentation

### QSkeleton::QSkeleton(Qt3DCore::QNode *parent = nullptr)

Constructs a new QSkeleton with parent.