- Qt 6.8
- Qt Quick
- QML Types
- QtQuick.VectorImage
- VectorImage
- Qt 6.8.2 Reference Documentation

# VectorImage QML Type

Loads a vector image file and displays it in a Qt Quick scene. More...

Import Statement: | `import QtQuick.VectorImage`
Since: | Qt 6.8
Inherits: | Item

- List of all members, including inherited members

## Properties

- fillMode : enumeration
- preferredRendererType : enumeration
- source : url

## Detailed Description

The VectorImage can be used to load a vector image file and display this as an item in a Qt Quick scene. It currently supports the `SVG` file format.

Note: This complements the approach of loading the vector image file through an Image element: Image creates a raster version of the image at the requested size. VectorImage builds a Qt Quick scene that represents the image. This means the resulting item can be scaled and rotated without losing quality, and it will typically consume less memory than the rasterized version.

## Property Documentation

fillMode : enumeration

This property defines what happens if the width and height of the VectorImage differs from the implicit size of its contents.

Constant | Description
--- | ---
`VectorImage.NoResize` | The contents are still rendered at the size provided by the input.
`VectorImage.Stretch` | The contents are scaled to match the width and height of the `VectorImage`. (This is the default.)
`VectorImage.PreserveAspectFit` | The contents are scaled to fit inside the bounds of the `VectorImage`, while preserving aspect ratio. The actual bounding rect of the contents will sometimes be smaller than the `VectorImage` item.
`VectorImage.PreserveAspectCrop` | The contents are scaled to fill the `VectorImage` item, while preserving the aspect ratio. The actual bounds of the contents will sometimes be larger than the `VectorImage` item.

preferredRendererType : enumeration

Requests a specific backend to use for rendering shapes in the `VectorImage`.

Constant | Description
--- | ---
`VectorImage.GeometryRenderer` | Equivalent to Shape.GeometryRenderer. This backend flattens curves and triangulates the result. It will give aliased results unless multi-sampling is enabled, and curve flattening may be visible when the item is scaled.
`VectorImage.CurveRenderer` | Equivalent to Shape.CurveRenderer. With this backend, curves are rendered on the GPU and anti-aliasing is built in. Will typically give better visual results, but at some extra cost to performance.

The default is `VectorImage.GeometryRenderer`.

source : url

This property holds the URL of the vector image file to load.

VectorImage currently only supports the `SVG` file format.