- Qt 6.8
- Qt 3D
- QML Types
- Qt3D.Animation (Deprecated)
- LerpClipBlend
- Qt 6.8.3 Reference Documentation

# LerpClipBlend QML Type

Performs a linear interpolation of two animation clips based on a normalized factor. More...

Import Statement: | `import Qt3D.Animation 2.8`
In C++: | QLerpClipBlend
Status: | Deprecated

- List of all members, including inherited members

## Properties

- blendFactor : real
- endClip : AbstractClipBlendNode
- startClip : AbstractClipBlendNode

## Detailed Description

LerpClipBlend can be useful to create advanced animation effects based on individual animation clips. For instance, given a player character,, lerp blending could be used to combine a walking animation clip with an injured animation clip based on a blend factor that increases the more the player gets injured. This would then allow with blend factor == 0 to have a non injured walking player, with blend factor == 1 a fully injured player, with blend factor == 0.5 a partially walking and injured player.

See also BlendedClipAnimator.

## Property Documentation

blendFactor : real

Specifies the blending factor between 0 and 1 to control the blending of two animation clips.

endClip : AbstractClipBlendNode

Holds the sub-tree that should be used as the end clip for this lerp blend node. That is, the clip returned by this blend node when the blendFactor is set to a value of 1.

startClip : AbstractClipBlendNode

Holds the sub-tree that should be used as the start clip for this lerp blend node. That is, the clip returned by this blend node when the blendFactor is set to a value of 0.