// Copyright (C) 2023 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only

/*!
\page porting-to-android.html
\title Porting to Android
\brief Provides instructions to port your existing Qt application to Android.
\ingroup android-platform-extra-topics
\previouspage android-building.html
\nextpage deployment-android.html

Most Qt applications should be portable to Android with ease unless they
depend on a specific hardware or software feature not supported by Android.

The porting approach differs depending on whether the existing application is
QML or Widget based, your intended build tool, and if you are porting from a
mobile or desktop application.

QML-based applications built with CMake are considered the best approach for
mobile applications.

\section1 Porting from Qt desktop applications

Most of your existing Qt code should work, but you must make some decisions
around your UI scalability and layout for different orientations and screen sizes.
Consider a \l{https://www.qt.io/blog/responsive-layouts-in-qt}{responsive layouts}
approach to fully take advantage of Qt Qml Applications.

There are considerations that are not directly impacted by using Qt, such
as app store guidelines, theme guidelines, and others that may impact the way you
develop your application. These won't be discussed here.

\section1 Adding resources

Most applications need resources. Here, we discuss how that impacts porting your
application to Android.

\section2 Using the Qt Resource System

\include porting-notes.qdocinc using resources

\section2 Adding resources using the asset approach

Qt for Android provides a special, virtual file system that is based on
the \l{Android: Accessing original files}{Android Assets mechanism}.
Files that are put under the directory "\l {ANDROID_PACKAGE_SOURCE_DIR}/assets/"
are packaged as part of your application package.

The asset approach is the best option for better
interoperability with the Android APIs. You can access all resources in the
directory using the "assets:" prefix. Unlike qrc, this approach is
Android-specific, not a cross-platform solution.

\note Using \l {The Qt Resource System} entails having \c {qrc} files bundled
in the shared libraries which must be unpacked first and loaded by the
linker, while the Android assets are compressed in the \e APK and can
be directly used in your application. That means using the Android assets
can take up less space, but it's not a cross-platform solution with Qt.

\section3 The asset approach with CMake

If you are new to using CMake or CMake with Qt for the first time, see
\l{Build with CMake}. Here, the focus is on the steps applicable for adding
resources.

You will likely want to modify a few things that are controlled by the Android
Manifest file. See \l{Qt Android Manifest File Configuration} for more information
on that. So you likely have already set \l QT_ANDROID_PACKAGE_SOURCE_DIR like
so:

\badcode
set_property(TARGET target_name PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR
             "${CMAKE_CURRENT_SOURCE_DIR}/android")
\endcode

Now, you can place your assets directly in that folder or have a custom
step with CMake to copy them from the main project path to the assets path.

Then, you can access that image asset from C++ as follows:

\code
QImage image("assets:/images/happy.png");
\endcode
*/
