- Qt 6.9
- Qt Widgets
- Qt Widgets Examples
- Tablet Example
- Qt 6.9.2 Reference Documentation

# Tablet Example

This example shows how to use a Wacom tablet in Qt applications.

When you use a tablet with Qt applications, QTabletEvents are generated. You need to reimplement the tabletEvent() event handler if you want to handle tablet events. Events are generated when the tool (stylus) used for drawing enters and leaves the proximity of the tablet (i.e., when it is closed but not pressed down on it), when the tool is pressed down and released from it, when the tool is moved across the tablet, and when one of the buttons on the tool is pressed or released.

The information available in QTabletEvent depends on the device used. This example can handle a tablet with up to three different drawing tools: a stylus, an airbrush, and an art pen. For any of these the event will contain the position of the tool, pressure on the tablet, button status, vertical tilt, and horizontal tilt (i.e, the angle between the device and the perpendicular of the tablet, if the tablet hardware can provide it). The airbrush has a finger wheel; the position of this is also available in the tablet event. The art pen provides rotation around the axis perpendicular to the tablet surface, so that it can be used for calligraphy.

In this example we implement a drawing program. You can use the stylus to draw on the tablet as you use a pencil on paper. When you draw with the airbrush you get a spray of virtual paint; the finger wheel is used to change the density of the spray. When you draw with the art pen, you get a line whose width and endpoint angle depend on the rotation of the pen. The pressure and tilt can also be assigned to change the alpha and saturation values of the color and the width of the stroke.

The example consists of the following:

- The `MainWindow` class inherits QMainWindow, creates the menus, and connects their slots and signals.
- The `TabletCanvas` class inherits QWidget and receives tablet events. It uses the events to paint onto an offscreen pixmap, and then renders it.
- The `TabletApplication` class inherits QApplication. This class handles tablet proximity events.
- The `main()` function creates a `MainWindow` and shows it as a top level window.

#### MainWindow Class Definition

The `MainWindow` creates a `TabletCanvas` and sets it as its center widget.

     class MainWindow : public QMainWindow
     {
         Q_OBJECT

     public:
         MainWindow(TabletCanvas *canvas);

     private slots:
         void setBrushColor();
         void setAlphaValuator(QAction *action);
         void setLineWidthValuator(QAction *action);
         void setSaturationValuator(QAction *action);
         void setEventCompression(bool compress);
         bool save();
         void load();
         void clear();
         void about();

     private:
         void createMenus();

         TabletCanvas *m_canvas;
         QColorDialog *m_colorDialog = nullptr;
     };

`createMenus()` sets up the menus with the actions. We have one QActionGroup for the actions that alter the alpha channel, color saturation and line width respectively. The action groups are connected to the `setAlphaValuator()`, `setSaturationValuator()`, and `setLineWidthValuator()` slots, which call functions in `TabletCanvas`.

#### MainWindow Class Implementation

We start with a look at the constructor `MainWindow()`:

     MainWindow::MainWindow(TabletCanvas *canvas)
         : m_canvas(canvas)
     {
         createMenus();
         setWindowTitle(tr("Tablet Example"));
         setCentralWidget(m_canvas);
         QCoreApplication::setAttribute(Qt::AA_CompressHighFrequencyEvents);
     }

In the constructor we call `createMenus()` to create all the actions and menus, and set the canvas as the center widget.

     void MainWindow::createMenus()
     {
         QMenu *fileMenu = menuBar()->addMenu(tr("&File"));
         fileMenu->addAction(tr("&Open..."), QKeySequence::Open, this, &MainWindow::load);
         fileMenu->addAction(tr("&Save As..."), QKeySequence::SaveAs, this, &MainWindow::save);
         fileMenu->addAction(tr("&New"), QKeySequence::New, this, &MainWindow::clear);
         fileMenu->addAction(tr("E&xit"), QKeySequence::Quit, this, &MainWindow::close);

         QMenu *brushMenu = menuBar()->addMenu(tr("&Brush"));
         brushMenu->addAction(tr("&Brush Color..."), tr("Ctrl+B"), this, &MainWindow::setBrushColor);

At the beginning of `createMenus()` we populate the File menu. We use an overload of addAction(), introduced in Qt 5.6, to create a menu item with a shortcut (and optionally an icon), add it to its menu, and connect it to a slot, all with one line of code. We use QKeySequence to get the platform-specific standard key shortcuts for these common menu items.

We also populate the Brush menu. The command to change a brush does not normally have a standard shortcut, so we use tr() to enable translating the shortcut along with the language translation of the application.

Now we will look at the creation of one group of mutually-exclusive actions in a submenu of the Tablet menu, for selecting which property of each QTabletEvent will be used to vary the translucency (alpha channel) of the line being drawn or color being airbrushed.

         QMenu *alphaChannelMenu = tabletMenu->addMenu(tr("&Alpha Channel"));
         QAction *alphaChannelPressureAction = alphaChannelMenu->addAction(tr("&Pressure"));
         alphaChannelPressureAction->setData(TabletCanvas::PressureValuator);
         alphaChannelPressureAction->setCheckable(true);

         QAction *alphaChannelTangentialPressureAction = alphaChannelMenu->addAction(tr("T&angential Pressure"));
         alphaChannelTangentialPressureAction->setData(TabletCanvas::TangentialPressureValuator);
         alphaChannelTangentialPressureAction->setCheckable(true);
         alphaChannelTangentialPressureAction->setChecked(true);

         QAction *alphaChannelTiltAction = alphaChannelMenu->addAction(tr("&Tilt"));
         alphaChannelTiltAction->setData(TabletCanvas::TiltValuator);
         alphaChannelTiltAction->setCheckable(true);

         QAction *noAlphaChannelAction = alphaChannelMenu->addAction(tr("No Alpha Channel"));
         noAlphaChannelAction->setData(TabletCanvas::NoValuator);
         noAlphaChannelAction->setCheckable(true);

         QActionGroup *alphaChannelGroup = new QActionGroup(this);
         alphaChannelGroup->addAction(alphaChannelPressureAction);
         alphaChannelGroup->addAction(alphaChannelTangentialPressureAction);
         alphaChannelGroup->addAction(alphaChannelTiltAction);
         alphaChannelGroup->addAction(noAlphaChannelAction);
         connect(alphaChannelGroup, &QActionGroup::triggered,
                 this, &MainWindow::setAlphaValuator);

We want the user to be able to choose whether the drawing color's alpha component should be modulated by the tablet pressure, tilt, or the position of the thumbwheel on the airbrush tool. We have one action for each choice, and an additional action to choose not to change the alpha, that is, to keep the color opaque. We make the actions checkable; the `alphaChannelGroup` will then ensure that only one of the actions are checked at any time. The `triggered()` signal is emitted from the group when an action is checked, so we connect that to `MainWindow::setAlphaValuator()`. It will need to know which property (valuator) of the QTabletEvent to pay attention to from now on, so we use the QAction::data property to pass this information along. (In order for this to be possible, the enum `Valuator` must be a registered metatype, so that it can be inserted into a QVariant. That is accomplished by the `Q_ENUM` declaration in tabletcanvas.h.)

Here is the implementation of `setAlphaValuator()`:

     void MainWindow::setAlphaValuator(QAction *action)
     {
         m_canvas->setAlphaChannelValuator(qvariant_cast<TabletCanvas::Valuator>(action->data()));
     }

It simply needs to retrieve the `Valuator` enum from QAction::data(), and pass that to `TabletCanvas::setAlphaChannelValuator()`. If we were not using the `data` property, we would instead need to compare the QAction pointer itself, for example in a switch statement. But that would require keeping pointers to each QAction in class variables, for comparison purposes.

Here is the implementation of `setBrushColor()`:

     void MainWindow::setBrushColor()
     {
         if (!m_colorDialog) {
             m_colorDialog = new QColorDialog(this);
             m_colorDialog->setModal(false);
             m_colorDialog->setCurrentColor(m_canvas->color());
             connect(m_colorDialog, &QColorDialog::colorSelected, m_canvas, &TabletCanvas::setColor);
         }
         m_colorDialog->setVisible(true);
     }

We do lazy initialization of a QColorDialog the first time the user chooses Brush color... from the menu or via the action shortcut. While the dialog is open, each time the user chooses a different color, `TabletCanvas::setColor()` will be called to change the drawing color. Because it is a non-modal dialog, the user is free to leave the color dialog open, so as to be able to conveniently and frequently change colors, or close it and re-open it later.

Here is the implementation of `save()`:

     bool MainWindow::save()
     {
         QString path = QDir::currentPath() + "/untitled.png";
         QString fileName = QFileDialog::getSaveFileName(this, tr("Save Picture"),
                                  path);
         bool success = m_canvas->saveImage(fileName);
         if (!success)
             QMessageBox::information(this, "Error Saving Picture",
                                      "Could not save the image");
         return success;
     }

We use the QFileDialog to let the user select a file to save the drawing, and then call `TabletCanvas::saveImage()` to actually write it to the file.

Here is the implementation of `load()`:

     void MainWindow::load()
     {
         QString fileName = QFileDialog::getOpenFileName(this, tr("Open Picture"),
                                                         QDir::currentPath());

         if (!m_canvas->loadImage(fileName))
             QMessageBox::information(this, "Error Opening Picture",
                                      "Could not open picture");
     }

We let the user select the image file to be opened with a QFileDialog; we then ask the canvas to load the image with `loadImage()`.

Here is the implementation of `about()`:

     void MainWindow::about()
     {
         QMessageBox::about(this, tr("About Tablet Example"),
                            tr("This example shows how to use a graphics drawing tablet in Qt."));
     }

We show a message box with a short description of the example.

#### TabletCanvas Class Definition

The `TabletCanvas` class provides a surface on which the user can draw with a tablet.

     class TabletCanvas : public QWidget
     {
         Q_OBJECT

     public:
         enum Valuator { PressureValuator, TangentialPressureValuator,
                         TiltValuator, VTiltValuator, HTiltValuator, NoValuator };
         Q_ENUM(Valuator)

         TabletCanvas();

         bool saveImage(const QString &file);
         bool loadImage(const QString &file);
         void clear();
         void setAlphaChannelValuator(Valuator type)
             { m_alphaChannelValuator = type; }
         void setColorSaturationValuator(Valuator type)
             { m_colorSaturationValuator = type; }
         void setLineWidthType(Valuator type)
             { m_lineWidthValuator = type; }
         void setColor(const QColor &c)
             { if (c.isValid()) m_color = c; }
         QColor color() const
             { return m_color; }
         void setTabletDevice(QTabletEvent *event)
             { updateCursor(event); }

     protected:
         void tabletEvent(QTabletEvent *event) override;
         void paintEvent(QPaintEvent *event) override;
         void resizeEvent(QResizeEvent *event) override;

     private:
         void initPixmap();
         void paintPixmap(QPainter &painter, QTabletEvent *event);
         Qt::BrushStyle brushPattern(qreal value);
         static qreal pressureToWidth(qreal pressure);
         void updateBrush(const QTabletEvent *event);
         void updateCursor(const QTabletEvent *event);

         Valuator m_alphaChannelValuator = TangentialPressureValuator;
         Valuator m_colorSaturationValuator = NoValuator;
         Valuator m_lineWidthValuator = PressureValuator;
         QColor m_color = Qt::red;
         QPixmap m_pixmap;
         QBrush m_brush;
         QPen m_pen;
         bool m_deviceDown = false;

         struct Point {
             QPointF pos;
             qreal pressure = 0;
             qreal rotation = 0;
         } lastPoint;
     };

The canvas can change the alpha channel, color saturation, and line width of the stroke. We have an enum listing the QTabletEvent properties with which it is possible to modulate them. We keep a private variable for each: `m_alphaChannelValuator`, `m_colorSaturationValuator` and `m_lineWidthValuator`, and we provide accessor functions for them.

We draw on a QPixmap with `m_pen` and `m_brush` using `m_color`. Each time a QTabletEvent is received, the stroke is drawn from `lastPoint` to the point given in the current QTabletEvent, and then the position and rotation are saved in `lastPoint` for next time. The `saveImage()` and `loadImage()` functions save and load the QPixmap to disk. The pixmap is drawn on the widget in `paintEvent()`.

The interpretation of events from the tablet is done in `tabletEvent()`, and `paintPixmap()`, `updateBrush()`, and `updateCursor()` are helper functions used by `tabletEvent()`.

#### TabletCanvas Class Implementation

We start with a look at the constructor:

     TabletCanvas::TabletCanvas()
         : QWidget(nullptr), m_brush(m_color)
         , m_pen(m_brush, 1.0, Qt::SolidLine, Qt::RoundCap, Qt::RoundJoin)
     {
         resize(500, 500);
         setAutoFillBackground(true);
         setAttribute(Qt::WA_TabletTracking);
     }

In the constructor we initialize most of our class variables.

Here is the implementation of `saveImage()`:

     bool TabletCanvas::saveImage(const QString &file)
     {
         return m_pixmap.save(file);
     }

QPixmap implements functionality to save itself to disk, so we simply call save().

Here is the implementation of `loadImage()`:

     bool TabletCanvas::loadImage(const QString &file)
     {
         bool success = m_pixmap.load(file);

         if (success) {
             update();
             return true;
         }
         return false;
     }

We simply call load(), which loads the image from file.

Here is the implementation of `tabletEvent()`:

     void TabletCanvas::tabletEvent(QTabletEvent *event)
     {
         switch (event->type()) {
             case QEvent::TabletPress:
                 if (!m_deviceDown) {
                     m_deviceDown = true;
                     lastPoint.pos = event->position();
                     lastPoint.pressure = event->pressure();
                     lastPoint.rotation = event->rotation();
                 }
                 break;
             case QEvent::TabletMove:
     #ifndef Q_OS_IOS
                 if (event->pointingDevice() && event->pointingDevice()->capabilities().testFlag(QPointingDevice::Capability::Rotation))
                     updateCursor(event);
     #endif
                 if (m_deviceDown) {
                     updateBrush(event);
                     QPainter painter(&m_pixmap);
                     paintPixmap(painter, event);
                     lastPoint.pos = event->position();
                     lastPoint.pressure = event->pressure();
                     lastPoint.rotation = event->rotation();
                 }
                 break;
             case QEvent::TabletRelease:
                 if (m_deviceDown && event->buttons() == Qt::NoButton)
                     m_deviceDown = false;
                 update();
                 break;
             default:
                 break;
         }
         event->accept();
     }

We get three kind of events to this function: `TabletPress`, `TabletRelease`, and `TabletMove`, which are generated when a drawing tool is pressed down on, lifed up from, or moved across the tablet. We set `m_deviceDown` to `true` when a device is pressed down on the tablet; we then know that we should draw when we receive move events. We have implemented `updateBrush()` to update `m_brush` and `m_pen` depending on which of the tablet event properties the user has chosen to pay attention to. The `updateCursor()` function selects a cursor to represent the drawing tool in use, so that as you hover with the tool in proximity of the tablet, you can see what kind of stroke you are about to make.

     void TabletCanvas::updateCursor(const QTabletEvent *event)
     {
         QCursor cursor;
         if (event->type() != QEvent::TabletLeaveProximity) {
             if (event->pointerType() == QPointingDevice::PointerType::Eraser) {
                 cursor = QCursor(QPixmap(":/images/cursor-eraser.png"), 3, 28);
             } else {
                 switch (event->deviceType()) {
                 case QInputDevice::DeviceType::Stylus:
                     if (event->pointingDevice()->capabilities().testFlag(QPointingDevice::Capability::Rotation)) {
                         QImage origImg(QLatin1String(":/images/cursor-felt-marker.png"));
                         QImage img(32, 32, QImage::Format_ARGB32);
                         QColor solid = m_color;
                         solid.setAlpha(255);
                         img.fill(solid);
                         QPainter painter(&img);
                         QTransform transform = painter.transform();
                         transform.translate(16, 16);
                         transform.rotate(event->rotation());
                         painter.setTransform(transform);
                         painter.setCompositionMode(QPainter::CompositionMode_DestinationIn);
                         painter.drawImage(-24, -24, origImg);
                         painter.setCompositionMode(QPainter::CompositionMode_HardLight);
                         painter.drawImage(-24, -24, origImg);
                         painter.end();
                         cursor = QCursor(QPixmap::fromImage(img), 16, 16);
                     } else {
                         cursor = QCursor(QPixmap(":/images/cursor-pencil.png"), 0, 0);
                     }
                     break;
                 case QInputDevice::DeviceType::Airbrush:
                     cursor = QCursor(QPixmap(":/images/cursor-airbrush.png"), 3, 4);
                     break;
                 default:
                     break;
                 }
             }
         }
         setCursor(cursor);
     }

If an art pen (`RotationStylus`) is in use, `updateCursor()` is also called for each `TabletMove` event, and renders a rotated cursor so that you can see the angle of the pen tip.

Here is the implementation of `paintEvent()`:

     void TabletCanvas::initPixmap()
     {
         qreal dpr = devicePixelRatio();
         QPixmap newPixmap = QPixmap(qRound(width() * dpr), qRound(height() * dpr));
         newPixmap.setDevicePixelRatio(dpr);
         newPixmap.fill(Qt::white);
         QPainter painter(&newPixmap);
         if (!m_pixmap.isNull())
             painter.drawPixmap(0, 0, m_pixmap);
         painter.end();
         m_pixmap = newPixmap;
     }

     void TabletCanvas::paintEvent(QPaintEvent *event)
     {
         if (m_pixmap.isNull())
             initPixmap();
         QPainter painter(this);
         QRect pixmapPortion = QRect(event->rect().topLeft() * devicePixelRatio(),
                                     event->rect().size() * devicePixelRatio());
         painter.drawPixmap(event->rect().topLeft(), m_pixmap, pixmapPortion);
     }

The first time Qt calls paintEvent(), m_pixmap is default-constructed, so QPixmap::isNull() returns `true`. Now that we know which screen we will be rendering to, we can create a pixmap with the appropriate resolution. The size of the pixmap with which we fill the window depends on the screen resolution, as the example does not support zoom; and it may be that one screen is high DPI while another is not. We need to draw the background too, as the default is gray.

After that, we simply draw the pixmap to the top left of the widget.

Here is the implementation of `paintPixmap()`:

     void TabletCanvas::paintPixmap(QPainter &painter, QTabletEvent *event)
     {
         static qreal maxPenRadius = pressureToWidth(1.0);
         painter.setRenderHint(QPainter::Antialiasing);

         switch (event->deviceType()) {
             case QInputDevice::DeviceType::Airbrush:
                 {
                     painter.setPen(Qt::NoPen);
                     QRadialGradient grad(lastPoint.pos, m_pen.widthF() * 10.0);
                     QColor color = m_brush.color();
                     color.setAlphaF(color.alphaF() * 0.25);
                     grad.setColorAt(0, m_brush.color());
                     grad.setColorAt(0.5, Qt::transparent);
                     painter.setBrush(grad);
                     qreal radius = grad.radius();
                     painter.drawEllipse(event->position(), radius, radius);
                     update(QRect(event->position().toPoint() - QPoint(radius, radius), QSize(radius * 2, radius * 2)));
                 }
                 break;
             case QInputDevice::DeviceType::Puck:
             case QInputDevice::DeviceType::Mouse:
                 {
                     const QString error(tr("This input device is not supported by the example."));
     #if QT_CONFIG(statustip)
                     QStatusTipEvent status(error);
                     QCoreApplication::sendEvent(this, &status);
     #else
                     qWarning() << error;
     #endif
                 }
                 break;
             default:
                 {
                     const QString error(tr("Unknown tablet device - treating as stylus"));
     #if QT_CONFIG(statustip)
                     QStatusTipEvent status(error);
                     QCoreApplication::sendEvent(this, &status);
     #else
                     qWarning() << error;
     #endif
                 }
                 Q_FALLTHROUGH();
             case QInputDevice::DeviceType::Stylus:
                 if (event->pointingDevice()->capabilities().testFlag(QPointingDevice::Capability::Rotation)) {
                     m_brush.setStyle(Qt::SolidPattern);
                     painter.setPen(Qt::NoPen);
                     painter.setBrush(m_brush);
                     QPolygonF poly;
                     qreal halfWidth = pressureToWidth(lastPoint.pressure);
                     QPointF brushAdjust(qSin(qDegreesToRadians(-lastPoint.rotation)) * halfWidth,
                                         qCos(qDegreesToRadians(-lastPoint.rotation)) * halfWidth);
                     poly << lastPoint.pos + brushAdjust;
                     poly << lastPoint.pos - brushAdjust;
                     halfWidth = m_pen.widthF();
                     brushAdjust = QPointF(qSin(qDegreesToRadians(-event->rotation())) * halfWidth,
                                           qCos(qDegreesToRadians(-event->rotation())) * halfWidth);
                     poly << event->position() - brushAdjust;
                     poly << event->position() + brushAdjust;
                     painter.drawConvexPolygon(poly);
                     update(poly.boundingRect().toRect());
                 } else {
                     painter.setPen(m_pen);
                     painter.drawLine(lastPoint.pos, event->position());
                     update(QRect(lastPoint.pos.toPoint(), event->position().toPoint()).normalized()
                            .adjusted(-maxPenRadius, -maxPenRadius, maxPenRadius, maxPenRadius));
                 }
                 break;
         }
     }

In this function we draw on the pixmap based on the movement of the tool. If the tool used on the tablet is a stylus, we want to draw a line from the last-known position to the current position. We also assume that this is a reasonable handling of any unknown device, but update the status bar with a warning. If it is an airbrush, we want to draw a circle filled with a soft gradient, whose density can depend on various event parameters. By default it depends on the tangential pressure, which is the position of the finger wheel on the airbrush. If the tool is a rotation stylus, we simulate a felt marker by drawing trapezoidal stroke segments.

             case QInputDevice::DeviceType::Airbrush:
                 {
                     painter.setPen(Qt::NoPen);
                     QRadialGradient grad(lastPoint.pos, m_pen.widthF() * 10.0);
                     QColor color = m_brush.color();
                     color.setAlphaF(color.alphaF() * 0.25);
                     grad.setColorAt(0, m_brush.color());
                     grad.setColorAt(0.5, Qt::transparent);
                     painter.setBrush(grad);
                     qreal radius = grad.radius();
                     painter.drawEllipse(event->position(), radius, radius);
                     update(QRect(event->position().toPoint() - QPoint(radius, radius), QSize(radius * 2, radius * 2)));
                 }
                 break;

In `updateBrush()` we set the pen and brush used for drawing to match `m_alphaChannelValuator`, `m_lineWidthValuator`, `m_colorSaturationValuator`, and `m_color`. We will examine the code to set up `m_brush` and `m_pen` for each of these variables:

     void TabletCanvas::updateBrush(const QTabletEvent *event)
     {
         int hue, saturation, value, alpha;
         m_color.getHsv(&hue, &saturation, &value, &alpha);

         int vValue = int(((event->yTilt() + 60.0) / 120.0) * 255);
         int hValue = int(((event->xTilt() + 60.0) / 120.0) * 255);

We fetch the current drawingcolor's hue, saturation, value, and alpha values. `hValue` and `vValue` are set to the horizontal and vertical tilt as a number from 0 to 255. The original values are in degrees from -60 to 60, i.e., 0 equals -60, 127 equals 0, and 255 equals 60 degrees. The angle measured is between the device and the perpendicular of the tablet (see QTabletEvent for an illustration).

         switch (m_alphaChannelValuator) {
             case PressureValuator:
                 m_color.setAlphaF(event->pressure());
                 break;
             case TangentialPressureValuator:
                 if (event->deviceType() == QInputDevice::DeviceType::Airbrush)
                     m_color.setAlphaF(qMax(0.01, (event->tangentialPressure() + 1.0) / 2.0));
                 else
                     m_color.setAlpha(255);
                 break;
             case TiltValuator:
                 m_color.setAlpha(std::max(std::abs(vValue - 127),
                                           std::abs(hValue - 127)));
                 break;
             default:
                 m_color.setAlpha(255);
         }

The alpha channel of QColor is given as a number between 0 and 255 where 0 is transparent and 255 is opaque, or as a floating-point number where 0 is transparent and 1.0 is opaque. pressure() returns the pressure as a qreal between 0.0 and 1.0. We get the smallest alpha values (i.e., the color is most transparent) when the pen is perpendicular to the tablet. We select the largest of the vertical and horizontal tilt values.

         switch (m_colorSaturationValuator) {
             case VTiltValuator:
                 m_color.setHsv(hue, vValue, value, alpha);
                 break;
             case HTiltValuator:
                 m_color.setHsv(hue, hValue, value, alpha);
                 break;
             case PressureValuator:
                 m_color.setHsv(hue, int(event->pressure() * 255.0), value, alpha);
                 break;
             default:
                 ;
         }

The color saturation in the HSV color model can be given as an integer between 0 and 255 or as a floating-point value between 0 and 1. We chose to represent alpha as an integer, so we call setHsv() with integer values. That means we need to multiply the pressure to a number between 0 and 255.

         switch (m_lineWidthValuator) {
             case PressureValuator:
                 m_pen.setWidthF(pressureToWidth(event->pressure()));
                 break;
             case TiltValuator:
                 m_pen.setWidthF(std::max(std::abs(vValue - 127),
                                          std::abs(hValue - 127)) / 12);
                 break;
             default:
                 m_pen.setWidthF(1);
         }

The width of the pen stroke can increase with pressure, if so chosen. But when the pen width is controlled by tilt, we let the width increase with the angle between the tool and the perpendicular of the tablet.

         if (event->pointerType() == QPointingDevice::PointerType::Eraser) {
             m_brush.setColor(Qt::white);
             m_pen.setColor(Qt::white);
             m_pen.setWidthF(event->pressure() * 10 + 1);
         } else {
             m_brush.setColor(m_color);
             m_pen.setColor(m_color);
         }
     }

We finally check whether the pointer is the stylus or the eraser. If it is the eraser, we set the color to the background color of the pixmap and let the pressure decide the pen width, else we set the colors we have decided previously in the function.

#### TabletApplication Class Definition

We inherit QApplication in this class because we want to reimplement the event() function.

     class TabletApplication : public QApplication
     {
         Q_OBJECT

     public:
         using QApplication::QApplication;

         bool event(QEvent *event) override;
         void setCanvas(TabletCanvas *canvas)
             { m_canvas = canvas; }

     private:
         TabletCanvas *m_canvas = nullptr;
     };

`TabletApplication` exists as a subclass of QApplication in order to receive tablet proximity events and forward them to `TabletCanvas`. The `TabletEnterProximity` and `TabletLeaveProximity` events are sent to the QApplication object, while other tablet events are sent to the QWidget's `event()` handler, which sends them on to tabletEvent().

#### TabletApplication Class Implementation

Here is the implementation of `event()`:

     bool TabletApplication::event(QEvent *event)
     {
         if (event->type() == QEvent::TabletEnterProximity ||
             event->type() == QEvent::TabletLeaveProximity) {
             m_canvas->setTabletDevice(static_cast<QTabletEvent *>(event));
             return true;
         }
         return QApplication::event(event);
     }

We use this function to handle the `TabletEnterProximity` and `TabletLeaveProximity` events, which are generated when a drawing tool enters or leaves the proximity of the tablet. Here we call `TabletCanvas::setTabletDevice()`, which then calls `updateCursor()`, which will set an appropriate cursor. This is the only reason we need the proximity events; for the purpose of correct drawing, it is enough for `TabletCanvas` to observe the device() and pointerType() in each event that it receives.

#### The `main()` function

Here is the example's `main()` function:

     int main(int argv, char *args[])
     {
         TabletApplication app(argv, args);
         TabletCanvas *canvas = new TabletCanvas;
         app.setCanvas(canvas);

         MainWindow mainWindow(canvas);
         mainWindow.resize(500, 500);
         mainWindow.show();
         return app.exec();
     }

Here we create a `MainWindow` and display it as a top level window. We use the `TabletApplication` class. We need to set the canvas after the application is created. We cannot use classes that implement event handling before an QApplication object is instantiated.

Example project @ code.qt.io