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****************************************************************************/

#ifndef QSSGPERSPECTIVECAMERA_H
#define QSSGPERSPECTIVECAMERA_H

//
//  W A R N I N G
//  -------------
//
// This file is not part of the Qt API.  It exists purely as an
// implementation detail.  This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//

#include <QtQuick3D/private/qquick3dcamera_p.h>

QT_BEGIN_NAMESPACE

struct QSSGRenderCamera;
class Q_QUICK3D_EXPORT QQuick3DPerspectiveCamera : public QQuick3DCamera
{
    Q_OBJECT
    Q_PROPERTY(float clipNear READ clipNear WRITE setClipNear NOTIFY clipNearChanged)
    Q_PROPERTY(float clipFar READ clipFar WRITE setClipFar NOTIFY clipFarChanged)
    Q_PROPERTY(float fieldOfView READ fieldOfView WRITE setFieldOfView NOTIFY fieldOfViewChanged)
    Q_PROPERTY(FieldOfViewOrientation fieldOfViewOrientation READ fieldOfViewOrientation WRITE setFieldOfViewOrientation NOTIFY fieldOfViewOrientationChanged)

public:
    QQuick3DPerspectiveCamera();

    float clipNear() const;
    float clipFar() const;
    float fieldOfView() const;
    FieldOfViewOrientation fieldOfViewOrientation() const;

public Q_SLOTS:
    void setClipNear(float clipNear);
    void setClipFar(float clipFar);
    void setFieldOfView(float fieldOfView);
    void setFieldOfViewOrientation(FieldOfViewOrientation fieldOfViewOrientation);

Q_SIGNALS:
    void clipNearChanged();
    void clipFarChanged();
    void fieldOfViewChanged();
    void fieldOfViewOrientationChanged();

protected:
    virtual bool checkSpatialNode(QSSGRenderCamera *camera) override;

private:
    float m_clipNear = 10.0f;
    float m_clipFar = 10000.0f;
    float m_fieldOfView = 60.0f;
    FieldOfViewOrientation m_fieldOfViewOrientation = Vertical;
};

QT_END_NAMESPACE

#endif // QSSGPERSPECTIVECAMERA_H
